Apprentice’s Corner #3
I’ve been
working on a setting for 5th ed: the Torn Worlds. The torn worlds
is, well, a torn world. It’s based around a multiverse-wide war between seven
armies: the Iron Legion, the Fey, the Abyssal Army, the Celestials, the Savages,
the Undead Horde, and the Monstrosities.
The Torn
Worlds: Player Options
Here is a
take on the soldiers of the Iron Legion:
Ironforged
The bulk of the Iron Legion, fighting alongside golems and massive siege
engines, the Ironforged are metal men capable of attaching weapons and
specialized objects to enhance their abilities.
All Ironforged have these traits:
Ability
score increase- all your abilities except one based on your subrace increase by
one.
Age- Ironforged
do not age, and that concept is unknown to the Iron Legion.
Alignment-
all Ironforged are neutral, but not always true neutral.
Size- all Ironforged
are exactly six feet tall; your size is medium.
Darkvision-
all Ironforged can see in dim light out to 60 feet and in darkness up to 30
feet.
Construct- Ironforged
are immune to disease and poison, are immune to being charmed, frightened, and
exhaustion, and do not need air, food, drink, or rest. If a Ironforged takes cold
damage its speed is reduced by 5 feet for 1 round.
Fueled- once
every 3 days a Ironforged must take a long rest, except you are fully aware. If
you do not, your speed is halved and you have disadvantage on attack rolls,
skill checks, and saving throws until you do.
Metal Body-
you have +4 natural armor (unless you’re a Ironforged Heavy). You also cannot
wear or Fuse mundane armor and can only use magic armor if it is Fused.
Fusion- Ironforged
can fuse items to themselves. It takes one minute to fuse a weapon or tool,
five for a magic item or Enhancer, and 10 for an artifact. While a weapon is
fused you cannot be disarmed, and with a magic item or artifact you are
automatically attuned to it regardless of prerequisites.
Subrace
you
must choose a subrace to represent your role in the Legion.
Ironforged
Commando- You have +2 Dex, you’re trained in Dex saves, you can choose to
automatically succeed on a Dex-related save or check (you can only use this
once per day), and your speed is 40 feet
Ironforged
Heavy- You have +8 total natural armor, cannot be knocked prone, and shields
give you twice the AC bonus, and your speed is 30 feet
Ironforged
Juggernaut- You have +2 Con, +6 total natural armor, you’re trained in Con
saves, you regenerate HP equal to ½ (minimum 1) your level per round at the
beginning of your turn, and your speed is 30 feet
Ironforged
Brute- You have +2 Str, you’re trained in Str saves, your bludgeoning attacks
have knockback 5 feet (DC= 9+ proficiency bonus+ Str modifier), and your speed
is 35 feet
Ironforged
Tactician- You have +2 Int, your trained in Int saves, once per day you can
identify if the odds of success in combat or on a saving throw (DC 16+ is not
in your favor) are in your favor or not, and your speed is 35 feet
Editor's Note: This is a bit overpowered, we suspect. Apparently other races get extra goodies too. Who knows. Use with caution, nerfing, or abandon.
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