Thursday, July 23, 2015

The Ironforged

Apprentice’s Corner #3
I’ve been working on a setting for 5th ed: the Torn Worlds. The torn worlds is, well, a torn world. It’s based around a multiverse-wide war between seven armies: the Iron Legion, the Fey, the Abyssal Army, the Celestials, the Savages, the Undead Horde, and the Monstrosities.

The Torn Worlds: Player Options

Here is a take on the soldiers of the Iron Legion:

Ironforged

The bulk of the Iron Legion, fighting alongside golems and massive siege engines, the Ironforged are metal men capable of attaching weapons and specialized objects to enhance their abilities.

All Ironforged have these traits:

Ability score increase- all your abilities except one based on your subrace increase by one.

Age- Ironforged do not age, and that concept is unknown to the Iron Legion.

Alignment- all Ironforged are neutral, but not always true neutral.

Size- all Ironforged are exactly six feet tall; your size is medium.

Darkvision- all Ironforged can see in dim light out to 60 feet and in darkness up to 30 feet.

Construct- Ironforged are immune to disease and poison, are immune to being charmed, frightened, and exhaustion, and do not need air, food, drink, or rest. If a Ironforged takes cold damage its speed is reduced by 5 feet for 1 round.

Fueled- once every 3 days a Ironforged must take a long rest, except you are fully aware. If you do not, your speed is halved and you have disadvantage on attack rolls, skill checks, and saving throws until you do.

Metal Body- you have +4 natural armor (unless you’re a Ironforged Heavy). You also cannot wear or Fuse mundane armor and can only use magic armor if it is Fused.

Fusion- Ironforged can fuse items to themselves. It takes one minute to fuse a weapon or tool, five for a magic item or Enhancer, and 10 for an artifact. While a weapon is fused you cannot be disarmed, and with a magic item or artifact you are automatically attuned to it regardless of prerequisites.

Subrace
you must choose a subrace to represent your role in the Legion.

Ironforged Commando- You have +2 Dex, you’re trained in Dex saves, you can choose to automatically succeed on a Dex-related save or check (you can only use this once per day), and your speed is 40 feet

Ironforged Heavy- You have +8 total natural armor, cannot be knocked prone, and shields give you twice the AC bonus, and your speed is 30 feet

Ironforged Juggernaut- You have +2 Con, +6 total natural armor, you’re trained in Con saves, you regenerate HP equal to ½ (minimum 1) your level per round at the beginning of your turn, and your speed is 30 feet

Ironforged Brute- You have +2 Str, you’re trained in Str saves, your bludgeoning attacks have knockback 5 feet (DC= 9+ proficiency bonus+ Str modifier), and your speed is 35 feet


Ironforged Tactician- You have +2 Int, your trained in Int saves, once per day you can identify if the odds of success in combat or on a saving throw (DC 16+ is not in your favor) are in your favor or not, and your speed is 35 feet

Editor's Note: This is a bit overpowered, we suspect. Apparently other races get extra goodies too. Who knows. Use with caution, nerfing, or abandon. 

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