I’m writing up some game reviews for the site. They’ll fall
into two categories: family game reviews and hobby game reviews. I’ll try to
get a few done a month until I’ve caught up with this year’s gaming finds and
then I’ll review as a we get to try new things.
I’m usually cautious about reviews of games. Many of the
reviews you’ll read on-line are reviews of having read the game (this is
especially true of RPGs and war games). I personally think reviewers should
indicate if the review is either the product of having read, played, or run the
game. Reading a game can be combined with experience to offer some ideas, but
there’s very little to compare with playing or running a game. Things come out
in the wash that don’t appear on paper and ideas that seem odd come to life at
the table.
I also think we need to play games multiple times to get a
feel for them. A few years ago, I was inspired by the online idea of a “run
club.” Each member of the club (our regular gaming group) agree to run a game.
We played the game for four or five evening sessions. The duration of the club
was based on the observation that you need to play a game, especially a complex
board game or a role-playing game, three times, after making characters.
Three times lets you figure out the rules better, overcomes
an off night for the group, and allows people to re-jig their characters or
strategies to better fit the game. After that, you probably have enough
experience to offer an opinion or write a review.
Some other games, maybe major games with lots of history and
“baggage,” shouldn’t be reviewed for a while. You should play them many times,
seriously, before offering a review. This doesn’t appeal to marketers and it doesn’t
appeal to our contemporary media landscape.
We’re still debating our format for the reviews. I’ll flag
them as read (maybe previewed?), played, or run (for games I’ve not “played”
in, but I have “run” as the game master) and I think we’ll use a five-point
scale:
5: a great game, awesome and inclusive of the players
4: a very good game, engaging and fun
3: a good game, fun with replay value
2: a competent and fun game
1: a marginally fun game
0: a deeply unfun experience
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